You will Learn

Nearly all young people play video games. Gamers have a shared language, full of acronyms and shorthand that non-gamers do not understand. (What is an MMORPG? A kid just told me he plays a DPS on a team with tanks. What is he talking about?) This can make building rapport difficult. Learn the basics of video games and how to communicate more effectively with gamers.

  • Demystify language gamers use when describing their interests

  • Gain a basic understanding about the most popular video games

  • Discover ways to talk to gamers about their interests to build rapport and reference these interests in therapy

Course curriculum

  • 1

    How to Speak Gamer

    • Welcome to your CEU Webinar

    • Video Presentation - Video Games and Your Clients

    • Course Review Survey

    • Quiz: Video Games and Your Clients



Andrew Fishman

Andrew Fishman, LCSW (he/him) is a therapist who works with teens and emerging adults. He received a Bachelor of Arts degree from New College of Florida, with a double major in psychology and art. After graduating, he spent four years working at a therapeutic school for middle schoolers with emotional and behavioral disorders while pursuing a master’s degree in clinical social work at Loyola University Chicago. Since then, he has conducted individual and family therapy for adolescents dealing with a variety of issues and led both support groups for people with behavioral issue disorders and social groups for autistic teens and adults. Andrew uses a client-centered, humanistic approach to therapy, incorporating elements from Acceptance and Commitment Therapy, Cognitive Behavioral Therapy, and Dialectical Behavioral Therapy, as appropriate for each client. Andrew has a unique specialty in the impact of video games on mental health. He writes regularly on the subject for Psychology Today online: “As a life-long gamer, I recognize the many educational and social benefits video games can offer. I also know that, for some, video games can present a serious concern. Because they are often designed to be habit-forming, many players find it challenging to balance their desire to play games with work, chores, family time, homework, and extracurricular activities. Parents may struggle to understand whether these games are harmless fun – a popular way to hang out with friends online – or an isolating obsession. “By helping people identify and examine their values, I help them to find balance in their lives and be the people they want to be.”